

The game methodology for Devour sounds really simple but in practice I can assure you it is actually not that straight forward. Apart from keys, you can only hold one item at a time and it is worth noting where all these items are for when you need them. Spread out throughout the house and grounds you will see first aid kits, cans of petrol and wads of hay. Playing in first-person, the controls are very simple to get used to as you begin exploring dark rooms and haunting corridors for keys to open locked rooms. Along the way you discover Anna’s diary entries, giving some further back story to what is happening. Hopping over the fence into the garden you discover a curious-looking altar and begin to gain entry to the house via the basement. You begin your adventure outside of a large wooden house in the middle of the night armed simply with a torch that also has a UV mode, useful for burning demons and briefly holding up Anna.

Once you complete the game there is a Nightmare mode that I am guessing just turns it all up a few notches, not that it is necessary! Select out of the four available characters and away you go.

Yeah, you just stay right there…ĭevour is an online game best played as a four-player co-op but can be played single-player if you are crazy. You and upto three other players are members of The Watchers cult whose leader, Anna Puerta, has been possessed by a demon called Azazel having thought that she could summon and control the demon overlord. The game opens up with a short video getting you up to speed with the story. Right, I can’t put it off anymore, lets robe up and take on Anna! Devour is their second game to be released and features The Watchers cult once more. With their passion for tricky puzzle games as well as exciting co-op experiences they have involved the family in bringing their games to life. Straight Back Games was set up by Joe Fender and Luke Fanning back in 2019 with their first game being The Watchers which was released in January of last year. Ok before I go completely out of my comfort zone here are some cool facts about the devs that made Devour. Let’s do this… The Harvester really went back to basics… Gameplay
#Devour characters game Pc#
Available on PC and with no two playthroughs being quite the same, are you up for the challenge? Devour – Holy Forking Shirtballs! Highly recommended.Devour, by indie devs Straight Back Games, is a co-op survival horror game that has you attempting to stop a possessed cult leader called Anna before she drags you to hell. Whether you plan to play it alone or with friends, you're going to have one hell (pun intended) of a time with it. It's well-designed, challenging, and offers tons of replayability with its randomly-generated levels. Hell on EarthĪll in all, DEVOUR is definitely a frightening and memorable game that any fan of the horror genre should experience. It will not be suitable for anyone with photosensitivity or anyone with epileptic conditions. One important thing to take note of is that the game features a lot of flashing lights and pulses. Given the randomized nature of the levels ought to keep tensions and unpredictability high, as well as offer plenty of replayability. If you're feeling extra brave, you could give Nightmare Mode a try. To make matters worse, each possessed cultist will become stronger and more aggressive with each successive level, complete with terrifying abominations that they will summon to stop you.
#Devour characters game free#
To do this, you and your friends will need to find and collect specific items that you will need to perform rituals to free them. Your main goal in DEVOUR is to release Azazel's hold over your fellow cultists. Each map offers a different manifestation of him, with randomized elements that make each playthrough unique and the stakes high. Take control of up to 4 members and work together to stop those who have succumbed to the will of the goat demon, Azazel. DEVOUR pits you or a group of friends against satanic cultists, possessed and hellbent on dragging you to the underworld with them.
